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Grand Piano (project breakdown)

Hard surface model of a spooky grand piano that still maintains its perfect shape as Candles melt on its surface. This piece was modeled in Maya Autodesk and will continue to go through this month's process to make it finalized and ready using Substance painter, photoshop, and Sketchfab.

 In this final fourth week, I received critiques and fixed my textures finalizing my piano in Iray rendering

In this final fourth week, I received critiques and fixed my textures finalizing my piano in Iray rendering

This week we had to fix UVs and rebake using 4k texturing. With that, I also colored using many different materials in substance painter.

This week we had to fix UVs and rebake using 4k texturing. With that, I also colored using many different materials in substance painter.

This week I had to UV and Bake The Game Res and High Res of this Grand Piano. I did this in Substance Painter and exported The ambient occlusion and normals into the said model.

This week I had to UV and Bake The Game Res and High Res of this Grand Piano. I did this in Substance Painter and exported The ambient occlusion and normals into the said model.

In this week's hard surface model, I chose a grand piano that was modeled in Maya autodesk.

In this week's hard surface model, I chose a grand piano that was modeled in Maya autodesk.